This is my latest personal work .
This artwork was more focused on the lookup.
I purchased a free model and completed it by optimizing UV texel density and adding sculpting using Mudbox and Zbrush without touching the modeling as much as possible.
The most challenging thing for me was to apply the ACEScg colorspace pipeline for every program I used, optimizing the Displacement map and UV texel density R&D.
The breakdown will be uploaded in a tutorial format after collecting what I realized while working on it.
I hope you like it! Thank you :)